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Pentacore

Animated Feature Film & Series

Animated Feature Film & Series, a frame from the reel

Feature films and series, from story and design through to final render.

  • Story development, script & storyboard
  • Character & environment design, concept art
  • 3D modeling, sculpting, texturing & look-dev
  • Rigging & animation (keyframe & motion capture)
  • CFX: cloth, hair & groom simulation
  • FX simulation
  • Lighting, rendering & compositing

Game Cinematic Trailers & Cutscenes

Game Cinematic Trailers & Cutscenes, a frame from the reel

Story-driven trailers and cinematics that sell a world before anyone plays it.

  • Concept, script, storyboard & animatic
  • Previz, layout & cinematography
  • Hero character & environment assets
  • Mocap & keyframe animation, facial performance
  • FX simulation
  • Lighting & render (Lumen & Path-tracing)
  • Compositing, editing, title & logo animation

Real-time Cutscenes & In-game Animation Assets

Real-time Cutscenes & In-game Animation Assets, a frame from the reel

In-engine cutscenes and gameplay animation, built to run inside the game.

  • Unreal Engine, Unity, Proprietary Engines
  • In-engine cutscenes (Sequencer, Timeline)
  • MetaHuman Animator & facial animation
  • Gameplay animation: locomotion, combat, weapons, emotes
  • Game-ready rigging, mocap cleanup & retargeting
  • Real-time FX (Niagara, EmberGen)
  • Engine integration (Animation Blueprints, state machines)

Animated MV, Commercials & TVC

Animated MV, Commercials & TVC, a frame from the reel

Music videos, brand films and TV spots with game-level craft.

  • Creative concept, script & storyboard
  • Styleframes & art direction
  • 3D product visualization & CGI
  • Character & mascot animation
  • Motion graphics & 2D/3D hybrid
  • Live-action integration: matchmove, CG compositing & VFX
  • Multi-format delivery for TV & social (16:9, 9:16, 1:1)

Simulated FX & Real-time FX

Simulated FX & Real-time FX, a frame from the reel

Simulation and effects that make every frame feel heavier.

  • Houdini simulation: destruction, pyro, fluids, particles
  • Magic, energy & stylized FX
  • Cloth, hair & crowd simulation
  • Real-time FX (Niagara, Unity VFX Graph, EmberGen)
  • Flipbooks, VAT & shader-driven effects for game engines
  • Gameplay FX: skills, weapons, hits, environment
  • FX optimization & performance profiling

Animated VR Immersive

Animated VR Immersive, a frame from the reel

VR films and real-time worlds, built to feel right inside the headset.

  • VR experience concept, storyboard & spatial previz
  • 360° & 6DoF animated films
  • Real-time VR scenes (Unreal Engine, Unity)
  • Location-based VR (LBVR) content & ride films
  • VR-optimized assets, LOD & performance tuning
  • Spatial camera, interaction & comfort design
  • Spatial audio integration & headset deployment (Meta Quest, Apple Vision Pro, PC VR)

How we work

One pipeline for every service

  1. Brief

    Goals, references, platforms, deadline and budget.

  2. Previs

    Boards, animatic and look tests to lock the story.

  3. Production

    Modeling, animation, FX and lighting in one pipeline.

  4. Polish

    Comp, grade and sound with review rounds.

  5. Delivery

    Masters and cutdowns for every channel.

Not sure which fits?

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