Animated Feature Film & Series
Feature films and series, from story and design through to final render.
- +Story development, script & storyboard
- +Character & environment design, concept art
- +3D modeling, sculpting, texturing & look-dev
- +Rigging & animation (keyframe & motion capture)
- +CFX: cloth, hair & groom simulation
- +FX simulation
- +Lighting, rendering & compositing
Game Cinematic Trailers & Cutscenes
Story-driven trailers and cinematics that sell a world before anyone plays it.
- +Concept, script, storyboard & animatic
- +Previz, layout & cinematography
- +Hero character & environment assets
- +Mocap & keyframe animation, facial performance
- +FX simulation
- +Lighting & render (Lumen & Path-tracing)
- +Compositing, editing, title & logo animation
Real-time Cutscenes & In-game Animation Assets
In-engine cutscenes and gameplay animation, built to run inside the game.
- +Unreal Engine, Unity, Proprietary Engines
- +In-engine cutscenes (Sequencer, Timeline)
- +MetaHuman Animator & facial animation
- +Gameplay animation: locomotion, combat, weapons, emotes
- +Game-ready rigging, mocap cleanup & retargeting
- +Real-time FX (Niagara, EmberGen)
- +Engine integration (Animation Blueprints, state machines)
Animated MV, Commercials & TVC
Music videos, brand films and TV spots with game-level craft.
- +Creative concept, script & storyboard
- +Styleframes & art direction
- +3D product visualization & CGI
- +Character & mascot animation
- +Motion graphics & 2D/3D hybrid
- +Live-action integration: matchmove, CG compositing & VFX
- +Multi-format delivery for TV & social (16:9, 9:16, 1:1)
Simulated FX & Real-time FX
Simulation and effects that make every frame feel heavier.
- +Houdini simulation: destruction, pyro, fluids, particles
- +Magic, energy & stylized FX
- +Cloth, hair & crowd simulation
- +Real-time FX (Niagara, Unity VFX Graph, EmberGen)
- +Flipbooks, VAT & shader-driven effects for game engines
- +Gameplay FX: skills, weapons, hits, environment
- +FX optimization & performance profiling
Animated VR Immersive
VR films and real-time worlds, built to feel right inside the headset.
- +VR experience concept, storyboard & spatial previz
- +360° & 6DoF animated films
- +Real-time VR scenes (Unreal Engine, Unity)
- +Location-based VR (LBVR) content & ride films
- +VR-optimized assets, LOD & performance tuning
- +Spatial camera, interaction & comfort design
- +Spatial audio integration & headset deployment (Meta Quest, Apple Vision Pro, PC VR)